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#Spy agent card game free#
There are also Free Agents, these are Agents that do not get played to a Site but rather are played to the table between you and any other player (including players that are not adjacent to you). At the end of your turn if the mission is assigned to your longest faction then you would get 1 extra Intel Point. An example of a condition would be something like “If this is your longest faction” and the point value is 1. Missions are cards that you can play to a site that have a condition on them which when met nets you Intel Points at the end of each turn. In addition to scoring Intel Points from Agent cards, there are also Missions. Each time you play an agent to a site you have to choose how you are going to benefit yourself and how you are going to potentially benefit the other player sharing the site you are playing to. This ability is only available to the player which it is facing, so you can never both get use of an Agent’s ability AND gain the benefit of it’s arrows. The twist here is that the Agent cards that are played to a site also have an ability attached to them. At the end of a player’s turn they net Intel Points equal to the number of completed arrows pointing at them, 2 points for arrows of one color and 1 point for arrows of split colors. black pointing towards player 1 and white pointing towards player 2). The colors are always opposite on either end of the cards(i.e. Each card that is part of the Site (and the Site as well) has black arrow halves and white arrow halves along the border on both ends of the card pointing towards each player. Agent cards can be played to either of a player’s factions during each of their turns (all cards at a Site are called a Faction).
![spy agent card game spy agent card game](https://i.pinimg.com/originals/75/17/c8/7517c8962950f0a07337faeba07c2d04.jpg)
Players start off with a Site in between them and each other player adjacent to them, thus each player has 2 Sites next to them. For example 2 players feels like too little and 5 feels like too much, 3-4 is really the sweet spot (perhaps this shouldn’t be a con but it feels like it since it is a game designed for 2-5 players) The effectiveness of the game seems to rely heavily on the number of players playing the game. Certain mechanics seem to make a particular strategy prevalent rather than promoting diversity (namely just getting missions early)Ģ. The plastic cards are nice for durabilityġ. There are good and interesting strategic options to either push your own victory or shut another’s downĤ. It is a game that has few options but has a depth of strategy that is not obvious at first glance.ģ. It is set in a world where a secret organization has been disbanded and it’s agents have been spread out across the globe (there is no real narrative here though, this is merely the setting). “The Agents” is a card game for 2-5 players in which players try to be the first to reach 40 Intel Points.